I know what you’re thinking. You
don’t want to start the next step in the writing process by doing your
synopsis! That yucky task is best saved for when the book is all done and you’re
looking for editors or agents, right? Well, I can understand that line of
thinking, but hear me out. In this post, I want to thoroughly explain why I
write my synopsis after I plot out my outline and before I begin writing.
I am a teacher. I teach my
students that when they are writing, they need to find the process that works
for them. I try to show them as many different ways to go about the creative
process as possible, including plotting out a story with a story mountain,
creating a chain of events and then going back and creating scenes for those
events, free writing to just get all the ideas out on the page as quickly as
possible, character sketching, and even just jumping in and writing. I stress
that some of these options are bound to come with more work later on during the
revision process. I’m curious if anyone out there has other ways to go about
the actual process of writing (once all the planning is done, of course!)
because the more ways I can teach my students to go about this creative
process, the more kids I will reach and inspire to become writers themselves!
I have come to accept that my
writing process is not the most efficient. I tend to fly by the seat of my
pants even when I have an outline. (Pantsing, as it is called, is not
considered good practice by many published authors or agents/editors!) Then I will look at the outline I made way
back when I started the project and think, “Meh, what I came up with when I let
my character go off course and do what he
wanted turned out much better than all this anyways.” Kinda makes me wonder
why I made that outline in the first place.
Now, I am in a very interesting
situation, because I outlined this novella I’m working on, and I have potential
readers who know what is supposed to happen and who may very well be
disappointed in me for veering off course. If I warn you beforehand that things
may not go according to plans, will you forgive me when my characters realize
that the story I have planned for them is much too boring, and they take it
upon themselves to right their own story for me? (Oh, and it might go without
saying, but if you would rather read the story without any spoilers, you will want
to avoid reading the synopsis I have included on my blog.)
With that out of the way, I am
probably ready to start a process I like to call free writing/flash summarizing.
(I have no idea what other people consider free writing to be like, but for me,
this is how it goes.) I am going to write an overview of the major (and maybe
some minor) plot points of my novella, going into as much detail as I possibly can
at the moment, using my outline as a guide, so that I won’t end up with a story
that is unsound structurally. But I will be as vague as possible with as much
as I can, so that if I see another way to accomplish the same plot point later,
while I’m actually writing, I will have more freedom to veer off course
temporarily in order to be more true to my characters and make the story as
best as it can be.
I know everybody does things
differently, and I know that I am most likely not the only writer who takes the
time to write a synopsis of a book before writing it. In a way, this synopsis is
more of a summary that can become my official synopsis later. While I will
format my summary as a synopsis, this is not the synopsis I would send to
agents. I would make sure to revise this before sending it off, to pare it down
to the important plot points and beef up the character development while keeping
it under 2 pages. (Most agents don’t have time to read a long synopsis anymore,
so short ones are the way to go!) But when I’m freewriting, I am freewriting
and I will not constrict myself with trifling matters such as how long the
synopsis gets. Also, since I am still fairly early on in my process, I will be
free to revise any of this along the way. (You might notice that my characters’
names have changed slightly, and that I even added a very important character
since that character creation post I did a week or so ago.)
For my synopsis, my shout out goes
to The Marshall Plan for Getting Your
Novel Published by Evan Marshall. Not only does this book have chapters
explaining how to format synopses, queries, and cover letters, but there are
exemplars too! My example will hopefully help you get the idea, but without the
reasoning behind it, it’s possible you could miss the subtler aspects of
writing the synopsis. For example, it is standard practice to write a character’s
name is ALL CAPS the first time the character is mentioned in the synopsis.
There are additional similar rules like this, as well as expert tips, all
explained in the book.
Also, to beef up Marshall’s book
(and offer readers yet another agent’s personal opinion on writing) he included
sections on writing professional-quality fiction—from how to write dialogue,
action, and narrative to how to write dramatically without coming off as melodramatic—all
with more examples! The book is rather old, so hopefully the rules haven’t changed
since 2003. For someone who hasn’t done any research on the process of getting
published, I would strongly suggest checking out this book; it is worth
rereading and referencing throughout the writing process, so I’m glad I own a
copy.
A.C. Sutliff Fantasy
(Name of agent) # of words
(Name of Agency) Synopsis
(Address)
Tales of Elda’ri
South for the
Summer
ELDA’RI and her brother ARRO’AY
are two Sylvan Duellators (Elemental Fighters) living in Fox Hole, a small
settlement located in the north of the Rainforest Realm of Sylva. They are
members of Fox Clan, a clan that is mostly peaceful, with a few scattered
attacks by Shadow Melders. The real threat to the Realm is in the south, where
the bordering Realm, known as the Impyre, is at odds with the defending Clans
over valuable resources such as food and water, which are scarce in the neighboring
Fiery Realm.
Due to the constant threat, all
Clans are expected to train their children at a young age to wield the elements
in combat. Once the Duellators are seasoned enough for battle, and have
unlocked another powerful magic, called Splitting, they are sent south to
defend the Realm. All Splitters are expected to serve in this fashion, and it
is time for Elda’ri and Arro’ay to join the fight.
Their journey begins at the onset
of summer before the sun rises. In the foggy twilight, Shadow Melders are
easier to see, because their dark forms stand out against the mist. Elda’ri and
Arro’ay are accompanied by their uncle DRAKEN’EL. The Smallclan at Fox Hole is
short on numbers, so the two adolescents must make their journey to the neighboring
settlement of Fox Den with only one experienced fighter as a guide. The hope is
that they can make the one-day trip without encountering any Shadow Melders,
but sightings have been increasing recently, with sporadic scrimmages breaking
out around the border of Fox Hole.
With Drake’s help, Elda and Arro
bravely fend off an attack and escape into the rainforest. The narrow escape
ends when a Shadow Melder attacks Elda’ri and injures her wrist, and she
manages to incapacitate the creature by touching its head. Arro notices, and
the two spend the rest of the day of travel trying to find some privacy to
discuss how Elda was able to save herself from death. They travel across the
Rainforest Realm along a Root of the Life Tree. Sylva’s Life Tree is at the
center of the Realm; its branches reach high into the sky through the frozen clouds
of Nebula (The Sky Realm of the Eran Dawn People).
At Fox Den, Elda and Arro meet up
with RAIT’SA, a Changer of the Bear Clan, who is charged with recruiting for
the southern defense. Rait’sa considers rejecting Arro’s request to join the
defense, because he is green. While Arro is older than his sister, he unlocked
the potential to become a Splitter after she did. Elda threatens to return home
with her brother if Rait’sa refuses to let him join, and Rait’sa grudgingly
agrees to admit Arro if he can pass a test in combat.
Rait’sa takes Arro to the
outskirts of the settlement and thrusts him into a real combat situation to see
how he fares in a fight. Arro manages to help the locals defend their food
stores against a few Eran Flitters from the Sky City Nebula. Flitters have no
way of growing their own food up in the clouds, and are vegetarian. So it is
common for the airborne Flitters (who look like small children) to come to the
surface in search of food. Rait’sa accepts Arro, and the two adolescents wish
their Uncle a safe journey home and leave Fox Den by way of a Dimension Gate.
The Dimension Gate brings Rait’sa,
Elda and Arro to Bear Clan’s major dwelling of Bear Cave. There, the group
meets up with four other new recruits: JEEL’IN of Jaguar Clan, BLY’TA of Badger
Clan, COMFRE’YA of Coyote Clan and HAWTH’AN of Hawk Clan. Sylva is a very large
Realm with many Clans, all scattered around the vast Rainforest. Each Clan has
a Clan Animal that not only serves as a symbol for banners, but also adds some
variety to the appearance of the people of Sylva.
Because the Sylvan can unlock the
magical potential to take on the characteristics of animals, throughout
history, each Clan has chosen an animal. Changers (those with the ability to
magically imitate certain aspects of animals) have, over time, passed on animal
traits and characteristics to their children. Though all Sylvan are human in
appearance, the different clans have distinct physical features. Therefore, the
new recruits see Elda and Arro as two cunning fox-kin with pointy fox-canines,
pointed fox-ears, and red hair. Jeel’in has jaguar whiskers and cat-like ears,
Bly’ta has a distinct badger nose and ears, and black and white coloring in her
hair, Comfre’ya has large coyote ears, and Hawth’an has a hooked nose and brown
slicked back hair with a prominent widow’s peak.
From Bear Cave to the Southern settlement
of Beaver Dam it is a four-day walk. While traveling, the new recruits get to
know each other a little, but Rait’sa pushes the group of adolescents, so as to
arrive as quickly as possible. They reach Beaver Dam, which is on the border of
Sylva. The Dam settlement creates a giant lake on one side, and on the other,
the dam serves as a fortification against the Impyre. Beyond that, the Flats of
the Horse Clan provide a buffer, and it is here that the recruits will be
stationed.
The Impyre begins an attack as the
recruits are getting settled in. The young fighters come face to face with
Igniads of the Fire Realm for the first time. Their men have invisibility magic
and technology, and the terrifying fight results in some deaths. Bly’ta is
wounded, and two experienced Splitters and a Whisperer are killed.
The new recruits join a small band
of Defenders in which Rait’sa is a lower-ranked officer. Their commander, TAMAR’IK
of the Tiger Clan debriefs them on the dangers of fighting the Impyre. Above
all else, they are warned to never let an Igniad touch them. The Fire Realm’s
army mostly consists of what the Sylvan have come to call Engineers. These are
the invisible fighters who have guns and explosives. Elda’ri discovers that her
water infused bo staff could potentially uncover the invisible fighters if she
can learn to extend the water’s range considerably. Arro learns that he can use
his fire spear in a similar fashion, if he can learn to greatly increase the
power of his fire. All the recruits begin training in their new magic: that of
Splitting.
Splitting is a magic that involves
unmaking or separating. Splitters make great opponents for the Impyre because they
can unmake their guns. The trick is that they must first dispel the Engineer’s
invisibility and then get close enough to touch the weapons. Most of the time,
the Sylvan take a more defensive tactic, setting up traps for the Engineers.
The higher ranking fighters of the Sylvan Defense, those called Tanglers, play
a key part in this tactic. Using their plant manipulation magic, Tanglers set vine
traps for the Impyre. Once the Fire Igniads are entrapped, the Sylvan can
unmake their weapons. Without their weapons, most Engineers retreat quickly,
for they lack the combat skills to fight against the Sylvan, who have been
training in hand-to-hand basic fighting since they were children. Tamar’ik is a
Tangler, and Elda and Arro also meet HALLE’TA of the Horse Clan, the only other
Tangler in their Defense Band.
In this way, the new recruits
acquire new skills and survive a few brushes with the enemy. In one such
encounter, the group learns that if they let the Engineers touch them while
they are trying to reach their weapons, the Igniads can steal their life
energy. Jeel’in almost dies in this way. Elda learns more about her secret
ability: That of the Sylvan Whisperer. Whisperers can manipulate beasts, who
become Companions that can help in a fight. The band of defenders has three
Whisperers, Rait’sa and her bear, ROWA’NA and her rhinoceros, and DAG’DA and
his dog. Most importantly, she learns that she need not touch the animal
directly to manipulate it; she can activate her ability with a claw, a fang, or
even a few hairs.
While resting one evening, Elda
shows Arro that not only can she use a Whisperer’s animal manipulation magic,
but she can also manipulate plants to create traps. She is far more gifted than
even she realized. Arro gets mad; he thinks that if she lets others know about
her abilities, she will be promoted to another band of fighters and he will be
left behind. He warns her not to let anyone know she can use this advanced
level of magic. She argues with him, because she is convinced that her powers
would do nothing but help save people’s lives. She doesn’t like the idea of
hiding her powers and letting someone die, but if her abilities are discovered,
she knows she could be reassigned elsewhere. She doesn’t know what to do, and
she runs off to be alone and think.
The Impyre is on the move, and
from her vantage point, Elda’ri sees them coming. She must race back to her
band’s camp and warn them of the giant army of Engineers that is approaching. When
she arrives, she warns Rait’sa and then promptly finds her brother. Elda wants
to protect her brother, and she promises to keep her ability a secret so she
can always stay by his side.
In the brutal fight, Elda is
forced to reveal her powerful magic abilities when she comes to the aid of a
few others in the band of Defenders. Arro and Elda beg for them to keep her
abilities a secret.
The attack continues, and an
Igniad Burner joins the fight. These are the higher ranking officers of the
Impyre Army, and they can invoke and control fire. The Defender’s Tanglers try
to hold off the attack, but they just don’t have enough power. When all seems
lost and the band is going to be overrun, Elda makes a choice: She reveals her
magical abilities to Tamar’ik, and he and Halle’ta quickly show her how to
create plant shields that can block the Burner’s fire.
Thanks in part to Elda’s new
Tangler powers, the small band of Defenders manages to push back the Impyre’s
attack. Elda is worried that the second the fighting is over, Tamar’ik will
send her off to start her own band of DEfenders. Her worries are quickly set to
rest when Rait’sa thanks her for saving the band and assures her that they
could surely use another Tanger in their troupe.
Since Elda can control plants,
that also means she can use Whisperer abilities to manipulate beasts. Elda
is permitted to take a few close friends with her to journey back into the
nearby forest in search of a Companion to call her own. At first it seems that
she will have to settle for becoming a Horse Whisperer (there are many horses
on the Flats of the Horse Clan), but finally, when it seems they will need to
return to camp, Arro helps Elda find a fox den. She finds her very own fox
Companion, which she names HOPKINS, and the group returns to their camp.